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Given the size of the manual, one could easily mistake it for a strategy guide. In a similar fashion the retail edition of Civilization IV (thanks to the enforced use of DVD boxes) came attached to it's cunningly DVD-box-sized manual by a rather nice cardboard sleeve.
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They were often incorporated into the game's Copy Protection mechanism in order to make it a little less jarring. These were real, tangible props, ripped straight from the game world. More than that, if you were buying a game from one of the really notable production houses, you got what are known as " feelies". The absolute minimum you could expect with a game was a printed manual, often a thick tome containing instructions, backstory, and even hints. If you went to a brick and mortar store, you will most likely only get a DVD case and a quick install guide, but in the days before digital downloads started becoming common, things were very, very different. In this age of digital media and Internet deliverables, the idea that a few decades ago people were shelling out $30 to $50 for a 5¼" floppy disk in a cardboard box must seem bizarre and incomprehensible.ĭigital or not, though, software today is managed entirely by your console or software platform's DRM systems.